The scripting engine currently could do text triggers when a NPC dies. As for the former, that's something I've been thinking about putting into the scripting engine.
When a client loads the motd, then they would also checkquests(). Then, you could set off triggered quests and other events based on various qualifications of the PC who just zoned in. I also have random guard sayings, which do something like this too. I'll be posting random guard sayings in the dev forum here in a bit.
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