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					Originally Posted by animepimp
					
				 
				The reason you are seeing it appear for other characters is that you should probably use quest::setglobal([varname],[value],[options],[duration]); instead of targlobal if you want it to be private to that character.  Just set the options field to 0 and it will be private to that character.  Or use the other options for different combinations: 
	Code: 
	+--------+---------+---------+----------+ 
|  value |  npcid  |  player |   zone   | 
+--------+---------+---------+----------+ 
|   0      |  this     |   this    |   this     | 
|   1      |  all       |   this    |   this     | 
|   2      |  this     |   all      |   this     | 
|   3      |  all       |   all      |   this     | 
|   4      |  this     |   this    |   all       | 
|   5      |  all       |   this    |   all       | 
|   6      |  this     |   all      |   all       | 
|   7      |  all       |   all      |   all       | 
+--------+---------+---------+----------+ 
  
			
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 Tried it, and it didnt work.  
		
	
		
		
		
		
		
		
			
				__________________ 
				namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); } 
C++ is wonderful.
			 
		
		
		
		
		
		
	
		
		
	
	
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