No no, you're misunderstanding. My fix is to actually get minhit working correctly, it doesn't deal with ac at all other than the fact that it doesn't work like it's supposed to.
The suggestion of adding DB/DI would make min/max hit fields in the database useless, as everything would need to be calculated based on those new fields. So you'd have to make everyone change their DB for something that frankly isn't needed yet because no AC/ATK calcs work precisely like EQLive.
Min_dmg working on the otherhand is something that's already coded and someone just forgot to add it in places so that it isn't reduced by the current mitigation code.
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