Cause the server is an EQclassic server, and we are trying to get the server to resemble EQ circa 1999 as close as possible. That means we want to have the old sky instead of the new bastardized sky introduced with the DX9 patches. We also want to avoid all the new collision and npc warping problems introduced in the newer clients.
5.3 is the oldest client/server that I could find which is Pre-DX9, so i'd really like to get this running.
If we could somehow get the old sky to render in the newest clients, I would then switch over to a newer client. But AFAIK, its impossible.
UPDATE:
Though world and zone.exe don't give any errors, I was able to find something in the dbg.txt that EQ spits out. This seems to be what happens when I get dumped back to the login screen:
Sent reqest to zone for EQPlayer.
Disconnect in ProcessMBox. fin = 0, connected = 0. Msg size = 0 c=7f3a2d0 gworld=7f3a2d0
Character name is .
disconnected at c:\EverQuest\Live_Working_Set\Patch_12_18_03\Everq uest\Everquest.cpp:17817 (GetZoneInfo) g_world is NULL
Character is .
nError is TRUE at C:\EverQuest\Live_Working_Set\Patch_12_18_03\Everq uest\EverQuest.cpp:20816
ProcessGame. Exiting normally.
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