Quote:
Originally Posted by gimpdom
That probably is the effect, but since SoE changed how effects worked on items, it lost the 40 atk that was originally in the spell effect (which is now listed as Attack: +40). The effect may have included the 40% haste in it at the start as well.
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Good Point.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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