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Old 08-06-2004, 07:01 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default 0x36 fragments for mobs

help =)
I don't understand how to read a 0x36 fragment to render a piece of a mob model

the skeleton tree, the piece index, the piececount, the number of vertices per piece ... all this is ok
but how do i get the polygons and textures for each piece ? that's what i don't understand ? =(
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