I found the problem with the paths and I have it fixed in my 4.7 beta (as well as a lot of other changes and fixes). There is also an issue where OpenZone's .SCN file format doesn't support some of the on-the-fly things I have to do to Quake textures to support Quake shaders, so it means that to get a "proper" S3D from a Quake map you'll have to import and immediately export (saving to SCN and reloading it later loses the changes). Look for a release of 4.7 sometime this weekend. You're still better off using another program to convert your Quake maps to 3DS first, but 4.7 will do a better job of importing Quake maps than 4.6.
WC
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