Thread
:
0x36 fragments for mobs
View Single Post
#
3
08-07-2004, 03:18 AM
sandy
Hill Giant
Join Date: Oct 2002
Posts: 212
then to render the meshes, for each polygon, we have to look for which piece countains each vertex to apply the corresponding translations and rotations ?
right ?
__________________
Sandy
sandy
View Public Profile
Send a private message to sandy
Find all posts by sandy