nope wont work.
all you have to do essentially is boot up the same zone. "pofire" as a dynamic. And in order to have a normal un-instanced pofire zone as well, have it loaded as a static. The instanced ones would be dynamics, using the next available ports.
There of course has to be some checks added in the source to disallow regular people from #zoneing into instanced enabled zones.
IE: Static zone: "pofire" is on port 1111
player 1 does quest. "pofire" opens into a dynamic on port 1112, player (and his group) is teleported inside.
player 2 does quest. "pofire" opens into a dynamic on port 1113. player (and his group) is teleported inside.
2 groups are now inside "pofire" in 2 seperate unconnected zones.
player3 uses #zone command to get into pofire. but is sent to 1111 which is the normal un-instanced zone. (lowest port # of all instances of zone that have pofire booted)
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