transparent textures I have seen are COLLIDE.DDS and HOLO.DDS
the first one seems to be used to define invisible walls, it's a blue texture with "collide" written on it
the 2nd one seems to be used to hide parts of models or zone meshes and is a square marble white texture
I've found some meshes that have no textures, and they have to be used as transparent textures too or they will appear as white ugly walls
Without textures the default diffuse color is white, it's why your models appear white in viewers unless you turn the transparent flags on
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Sandy
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