Well i'll be 100% honest with you: 
If it isnt bothering me, it isnt going to get fixed. 
 
I like tradeskills, thats why I rewrote them. 
 
I havent experienced any of the said problems, I am using the client between 7-27 and 8-11 on a pair of private, fast servers. I have seen minor problems with zones not booting up fast enough (specifically with lots of perl quests), but there is little that can be done about that one. Theres obviously a lot of potential solutions, few of which invlove programming.  
 
 
Theres lots of code cleanup that could be done, and some I might do (warnings, perl function dispatch, and more extensive #if debug level support to get rid of debug code when compiled come to mind), but that is not a task that I would even consider without commit access, because I sure as hell am not going clean up somebody else's mess without knowing that it is going to get used. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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