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Oh I'm hardly upset, I am just unable to locate the logic in what seems to backwards steps. What I'm wondering, is if something physically changed with the way Everquest pulls npcs from the database which required this step backwards. I haven't been able to find anything regarding this, which is why I'm still wondering about it.
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Well I'm surprised you'd expect it to be the same but here's my two cents anyhoot.
You could just read a changelog.txt file, but obviously there have been improvements so it is expected to have src code and db structure/content changes just as SOE has changed their own application. As far as the database is concerned there have been improvements every step of the way and obviously with improvements there is increase in definition and depth not just to the db volume but its configuration and structure as well.
I guess what I'm saying is it would be ridiculous to expect the same db and code structure for every new implementation or that db's would actually be kept intact especially with so many "Custom" servers out there. I think its easier to develop new db structure based on the new coding packages as done so by the Dev's and replicate collected packet data to the newly structured db, rather than expect the original db to be usable. This is still an "In-The-Works-Project", it's why their considered DR's "Developer Release's".
Come on home now, Earth is just around the corner. When you get there you should probably stop and rest a while.
Darkwaters