Quote:
prevents spell 2821 from being cast, so does anyone know how i could make 2821 an allowable spell for HT since im pretty sure it is correct, but i may be wrong since ive never played an SK myself.
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try this it kinda defeats teh purpose of having this line in here for those spells but it just allows the spell id u want to get through to work. And yes the HT spell does get more powerful as u get 40+ It also gets alot harder to resist and does a heck of a lot more dmg. My sk at 65 on the emulator only does 700 for an HT at 65 and thats wrong hehe.
Code:
if((spell_to_cast != castspell->spell_id) && (spell_to_cast != 2821)
{
InterruptSpell(castspell->spell_id); //CHEATER!!!
break;
}
Also i've been looking into the pets recently and they're casting warders because there is no data in the DB for it to cast the spell. When it looks in the DB for the correct pet it cant find it and casts a default pet spell. I'm not sure where thats located in the code or even if its in the db. I can look around a little and see if that helps.