Thread: Random fixes
View Single Post
  #6  
Old 08-22-2004, 02:58 AM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
Default

the pet code is in zone\spells.cpp and it has defaults for anything thats not already listed in "pets" in the DB, i think you may be mistaken as to what i was speaking of, of wards, i meant the wards that are summoned for the AA skills such as ward of destructions and others, clerics and shaman get ones that casts an AE heal for a duration of time and wizards get one that does damage and maybe a few other classes ive forgoten at the moment.

ive also been told of a bug with some pets spawning level 200+ which i'll look into sometime since ive become quite familiar with the whole pet making process due to the swarm pets, also as an update to those, sorry no code yet but i found a new bug with them, currently if you have a pet and use them your real pet despawns with them, im working on correcting this atm but not making much progress. my newest plan is to try and find a way to add an extra spot or use an unknown as a swarm pet ID in the player profile to solve the problem of pets questioning whom their owner is and then despawning, although im not all too sure if thats even possible, regardless currently its not quite right and its a lot of code which ive already completely redone 3 times nows and still having problems so id rather not waste another full page on this thread for something that i may redo tommorow, if anyone wants to play with their current state you can log into my server ive had up a few days now and i guess ill keep up awhile longer as its been rather usefull for gathering information on many of the AA skills, or PM me and ill send you the current codes ive got.

also, has anyone fixed this items vanishing bug when you zone? im hearing its a common bug but i havent had much luck correcting it yet. anyway thats all for now.
Reply With Quote