This actually happened to me once with cshome. What happened is I had my guilds set up funky (I think that was the issue anyway) and when I deleted the character and made a new one it was fine.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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