The problem with that quest though is that the sewing kit doesnt disappear on combine like it does on live. Personally I'd have it so they just hand the necessary items to the NPC -> and it returns the item. Just a thought.
Nice job on the quest, though =))
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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