Thread: Emu Admin Tool
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Old 04-30-2002, 02:03 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Admin tool 2.5 progress:

I know it's taking a long time, but there's a lot of work involved...

I've got my Delphi component 95% complete (it works, it just needs a few cosmetic changes). I call it a TSharedComboBox. I'm considering a non-visual component as well for specifying the common list, but I haven't decided on it yet. I have the component integrated into the tool now, and it's working really well for all the item lists (e.g. tradeskill recipes).

I've made a lot of under-the-hood changes to simplify the code, but I have some more things I want to look at. I have a ton of testing to do still, and I'm about to download the newest version of the emu so I can get the 0.3.1 changes in (right now it talks to the 0.3.0 db). One of the biggest problems is that the item list isn't sorted anymore, and that will likely play hell with the current code. I'll have to test that thoroughly. I have my shared item list automatically sorting the items so that all the drop-downs are nicely manageable, but I have to make sure that this doesn't cause problems elsewhere.

Also, I'm going to TRY to come up with a way that the player profile and item profiles can be specified in a text file or something instead of being hardcoded into the tool, so that when VI changes them in a patch the emu team only has to issue a new text config file. Hopefully that will take a lot of the load off me since the tool won't be as sensitive to patch changes and it will be harder to break.

Windcatcher
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