Thread: Three questions
View Single Post
  #6  
Old 09-09-2004, 03:01 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Quoted from Cripp who posted on a previous post about this.

to take out "EQEmu shopkeeper" and "EQEmu Banker"..

in mob.cpp around line 555...

change
Code:
   if (ns->spawn.class_==MERCHANT) 
      strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper"); 
   else if (ns->spawn.class_==TRIBUTE_MASTER) 
      strcpy(ns2->spawn.last_name, "Tribute Master"); 
   else if (ns->spawn.class_==BANKER) 
      strcpy(ns2->spawn.last_name, "EQEmu Banker"); 
   else if (ns->spawn.class_==ADVENTUREMERCHANT)
to

Code:
   /*if (ns->spawn.class_==MERCHANT) 
      strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper"); 
   else if (ns->spawn.class_==TRIBUTE_MASTER) 
      strcpy(ns2->spawn.last_name, "Tribute Master"); 
   else if (ns->spawn.class_==BANKER) 
      strcpy(ns2->spawn.last_name, "EQEmu Banker"); 
   else */if (ns->spawn.class_==ADVENTUREMERCHANT)

and around line 630 change..

Code:
   if (ns->spawn.class_==MERCHANT) 
      strcpy(ns->spawn.last_name, "EQEmu Shopkeeper"); 
   else if (ns->spawn.class_==BANKER) 
      strcpy(ns->spawn.last_name, "EQEmu Banker"); 
   else if (ns->spawn.class_==ADVENTUREMERCHANT)
to

Code:
   /*if (ns->spawn.class_==MERCHANT) 
      strcpy(ns->spawn.last_name, "EQEmu Shopkeeper"); 
   else if (ns->spawn.class_==BANKER) 
      strcpy(ns->spawn.last_name, "EQEmu Banker"); 
   else */if (ns->spawn.class_==ADVENTUREMERCHANT)
so basically just comment out the merchant and banker lastnames in those 2 parts and the lastname in npc_types should work for them.
Reply With Quote