Well you could always try quest::moveto()...I think that starts the NPC on a path to the loc, but it will at least move them there(if it's working...haven't really tested it). There's no MoveNPC that I know of...you'd also have to take into account the fact that by simply "moving" them, you pretty much summon them. Summoned NPCs return to their spawn point as far as I know.
You'd have to alter their x/y/z above just moving them to the new location, or create a flag that disables the "return to spawn" code for special cases like this.
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