Yea,
this was prolly a poor descision on my part, but I was of the oppinion that it is better to have no aggro than 100 mobs flowing through the walls in every direction. That is my personaly preference.
Anyways, as pointed out above, you could easily change the LOS function to return true instead of false if the map isnt loaded.
As of now, I have added this as a #define option in my local source tree, which should get merged within a few weeks. So that should help some.
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