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Old 09-15-2004, 06:53 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Ok... figured out more.

After the list comes the vertices.

The struct for each vertex is as follows:

Code:
struct Vertex {
  float unk1, unk2;
  float x;
  float unk3;
  float y;
  float unk4;
  float z;
  float unk5;
};
I'm working on figuring out triangles now, and then I'll work on figuring out the unknown values. My guess is that 3 of them are normals, 2 are tex coords.
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