Ok... figured out more.
After the list comes the vertices.
The struct for each vertex is as follows:
Code:
struct Vertex {
float unk1, unk2;
float x;
float unk3;
float y;
float unk4;
float z;
float unk5;
};
I'm working on figuring out triangles now, and then I'll work on figuring out the unknown values. My guess is that 3 of them are normals, 2 are tex coords.