Quote:
Originally Posted by kathgar
Yeah, that would be a problem. Still, linked-lists are not the best choice. If you are going to store all mobs(npcs+players) you probably want them stored in a r-b binary tree based on id instead of a linked-list. Hell if you want store them in a linked list but have a way of referencing them better than iterating through the linked list.
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Well, that stuff is quite a while down the road still, but if we go with LLs for that, everything will be abstracted with macros. The LL implementation I wrote was for placeable objects, so it's fairly minor for now
