View Single Post
  #7  
Old 10-03-2004, 05:42 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Windcatcher
Any proposition for vertex color/shading (resists going into a tirade on EQ's use of emissive coloring).

Also, we need to tag certain polys as "solid" or "non-solid". For instance, the player can walk through the leaves of a tree.

Alpha transparency. Part of color?

As a side note, Quake files have shaders as separate and you assign them to vertices...
How would you suggest the vertex color/shading be done? Likewise, how would you suggest the shaders be done? I'm not quite sure how it should be done
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote