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Old 10-03-2004, 06:18 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
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Quote:
Originally Posted by Windcatcher
The bit 2 in the polygon struct should be taken as temporary...at some point we'll need a full-blown alpha setting to handle semitransparency (e.g. windows), but this will do for now.
Shouldn't that stuff be done in textures, though?
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