I'm not sure if this has anything to do with it but; I have noticed when my test character "dings", he not only gains +22 HP's, but his HP's are fully restored.
Let's say level 2 monk dings when at 7/40 HP's - he will suddenly become 62/62 HP's - not only gaining the 22 HP's but in effect gets a complete heal at the same time.
Maybe this is the problem? Test character is at 62/62 client side but in effect has only 7/62 HP's? Hmm...
Testing this out...
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