The problem exists centrally around the network code for I am quite capable of logging in from an external location and bring in other clients to the same zone as myself with no problems, outside of the visual lag induced from zone wide activity. Thus, one might suspect that the network code might have an issue or two, but this is a known issue.
To quote the hogie, "Our network code sucks."
Therefore, for anyone who finds this thread here is the solution: do not play on the same box that you are hosting from.
--MV
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