The Underworld Server
Hello. I am a ServerOp on the Underworld Server. Se have just over 750+ accounts. And I have made many of the same observations that you have. One of the biggest is "Uberness" I can bet that anyone who logs on to a server and has to level on their own, wont stay long. When they log in to a server they need to know there is a difference. Whether if its with levels, or with status, or even with a GM event. They have to feel the contrast. Now with that contrast I feel players lose the general aspects of EverQuest like roleplaying. And I think the biggest problem, like the previous post said, about getting people to POST. The Underworld Server is trying something new, and to be involved you HAVE to read the messageboard and the MOTD. Which very few people do. Now the one time that we REQUESTED over and over for players to read the board. We have 91 views. Thats 91 out of 750+ Those aren't good odds...Perhaps we need to have most quest NPCs...<shrug>
Basically here is the outlay of the Underworld..
There are 3 factions, each faction has a leader, each faction has a god, each god is a gm, each gm doesn't allow the guild members to know who they are...Each guild has its own TERRITORY, and each territory its own NEW zone or stronghold.
Thats the basic overlay. We just started this a few weeks ago and of course we encountered problems. Problems like instant cast healing items, and DB cleaning. Problems like ROLEPLAYING and how some people do it and some people dont. Problems with LoH, Mend, and Grip of Agony refreshing too quickly, and the BIGGEST problem, guild leaders not being on to recruit. Its still all very experimental but we are trying to make a stride in the ideas of taking the Emu to a new place.
But to be honest, I think the thing servers need the most is a GM! When I first started on the Emu, EVERY server I went to had everything, all the zones, a lot of the mobs, and some other players. But NO Gms! The one thing I have noticed is, word spreads, and when GMs are online players log on!
When I log in every morning there are about 3 people. Or in the afternoon when there are about 5. Now if I were to have a GM event, or just let the players know I am online, MORE PEOPLE COME! This goes back to my previous point of the contrast. I mean as much as we are trying to make it more and more like the real EQ, I think it NOT being the same is what makes it the most fun.
This is just my input...saw the post and a lot of the things said I had also recognized so, I hope this helped someone, or you enjoyed reading it...Stop by the Underworld one day and Please, Please, READ THE MOTD! <smile>
Locoelf on Emu
MajrMovies on IRC
Apprentice on Underworld
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