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Old 05-07-2002, 02:14 AM
TheClaus
Discordant
 
Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
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I think one way to stop this is to wipe the current item db and make your own. Sure it would take awhile but in the end people would have to level up and kill things to get the items. Also if leveling wasn't such a hassle in later levels then it wouldn't be a problem. The people wanting uber gear and such just to get a quick fix should really think about playing Jedi Knight or Quake. Everquest and EQEMU is about the Roleplaying experience not a lets kill them all and be done. I have been working on a new item database and almost have 10 levels worth of items complete. Also working with mob hitpoints to make it worth the effort is a task too. I plan on having 1 group take down a dragon not 1 guild. Why??? Cause with the current way the network lag is it won't be much fun to go LD cause my bandwidth can only handle 6 to 8 people and there are 12 on. If there was a variable to set in the server then that would be perfect. I would have to agree with Trumpcard though. Code is not stable enough to warrent serious gameplay and bottom line is that if you don't allow the players to get the gear and level up quickly they'll go to a server that will let them. Personally I wouldn't want those players on my server cause they ruin the experience for everyone that is trying hard.
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