Yodason, all i have to say is, dynamic content (dynamic meshes) is nice, but see around you, fact is, few people is able to make static content (static meshes) using OpenZone, and fewer will be able to make dynamic content.
I dont say i dont want dynamic engine, but i think atm, basis of OpenEQ should be priority (something stable, using EQ files). Like, if you create a new soda, you will study the market to see if peoples will drink it .... if you make new game client, you will study the market to see if players will use it ... mkay ....
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