Sotonin, I'm your man. ^.^
A friend of mine and I are starting to work on scripts for NPCs.
I've already started adding all the gods attacks to them..(found out just how nasty Tallon Zek is in PoTactics after I added his attacks. hehe)
He has intimate knowledge of what it takes to get the high end raid encounters to spawn and the events that go along with them.
I just need some details on how to code up some of the NPCs in the database.(IE for airplane, the mobs should not respawn for 24 hours etc.. and they should be dropping parts to get to the next plane each time.) I can add the scripts, if the functions are there to spawn NPCs when a certain number of conditions are met, IE in the airplane section again, there is an NPC that spawns when all the fairies are killed. I could easily do this with a counter variable, incrementing it each time one of them is killed all the way up to the number of them that are spawned, but was wondering if there was some other, function related method, so I wouldn't have to go and retrieve all the mob IDs and create my function that way.
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