View Single Post
  #3  
Old 10-24-2004, 10:34 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
Default

But can't that be packetcollected from live? I assume the client always knows when a player is underwater and sends some kind of packet to the server to inform it that the player has moved underwater, so at the very least bug # 3 can be fixed (which is the most severe, since zoning into kedge = death in 5 seconds).
Reply With Quote