Thread: 6.0-DR1 Bugs
View Single Post
  #6  
Old 10-25-2004, 08:12 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
Originally Posted by movieman
Is there any way to view a complete list of open bugs in that database? Nothing I enter as a search term produces any bugs, so I'm not sure whether there aren't any bugs or whether I'm not doing it right .

A few things I've noticed, compared to live, which are probably server bugs as I couldn't find an obvious way to change them in the database:

Necro pet lifetap should be a proc rather than a spell, and should only be on 44+ pets whereas even the level 1 pet lifetaps. Mage pet DDs (other than the epic DD) and stuns are spells, but Necro pets proc.

Monk dodge/block skills don't seem to work anywhere near as often as on live servers.

Mage epic pet doesn't cast a damage shield, and doesn't proc its DD spell (see http://www.magecompendium.com/librar...c-library.html ).

Necro level 65 pet doesn't cast a damage shield (though a 12 point DS is hardly useful at that level ).

If a pet dies, I can't summon another without camping out (or maybe zoning, I'm not sure if I tried that).
No, there are no currently open bugs in our SF bug database. Please add any bugs you find (including these that you posted). As soon as more people start posting them on SF people will be able to view the list of open bugs and know we are working on them.
__________________
Lethal Encounter
Reply With Quote