I want perl defined, because I want the -old- quest system. I don't want anything to do with the recent quest changes, however I want to use the other fixes released in DR2. Is this possible? 
		
	
		
		
		
		
		
		
			
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				namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); } 
C++ is wonderful.
			 
		
		
		
		
		
		
	
		
		
	
	
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