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Old 04-09-2020, 11:18 PM
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WarAngel
Sarnak
 
Join Date: Oct 2017
Location: Washington State
Posts: 54
Default The second script/plugin...

Code:
#Usage: plugin::wa_KillMode();




sub wa_KillMode
{
	quest::debug("Killmode begin for " . $npc->GetName() . "");
    my @npc_list = $entity_list->GetNPCList();
    foreach $npc_ent (@npc_list)
	{
		#quest::debug("Killmode begin for " . $npc->GetName() . ""); #This debug will repeat for each NPC in the GetNPCList()
		next if $npc_ent->GetLevel() > 2; # Enemy level parameters
		next if $npc_ent->GetID() == $npc->GetID(); #Lets not kill ourself
		next if $npc_ent->GetOwnerID(); #skip pets
		next if ($npc_ent->GetSpecialAbility(19) || $npc_ent->GetSpecialAbility(20) || $npc_ent->GetSpecialAbility(24) || $npc_ent->GetSpecialAbility(35)); #Immune to melee / magic / aggro / noharm SKIP
		next if $npc_ent->GetBodyType() == 11; #skip untargetable NPCs
		next if $npc_ent->IsEngaged(); # Is target in combat?
		next if $npc_ent->CalculateDistance($x, $y, $z) > 250; #skip mobs over 250 Distance
		#quest::shout("I am coming for you, " . $npc_ent->GetCleanName() . "!");
		quest::SetRunning(1);
		$npc->AddToHateList($npc_ent, 1); #We now HATE HIM!
		last; #we found a valid target jump out of the loop
    }
}

return 1;	#This line is required at the end of every plugin file in order to use it
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