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  #31  
Old 10-28-2016, 12:11 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
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As far as I saw, he wanted something like this to be possible.
Code:
sub EVENT_SPAWN {
    if (quest::ChooseRandom(1..100) <= 10) {
        if ($npc->GetNPCTypeID() == #) {
            $random_item = quest::ChooseRandom(1, 4);
            if ($random_item == 1) {
                quest::addloot($random_item, 1, 0, quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(100, 142, 214));
            } elsif ($random_item == 4) {
                quest::addloot($random_item, 1, 0, quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(100, 142, 214));
            }
        } elsif ($npc->GetNPCTypeID() == #) {
            $random_item = quest::ChooseRandom(6, 9);
            ##blah blah blah;
        }
    }
}
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