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Old 11-08-2006, 03:06 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
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Now I get what you mean.

When making a path and there is an elevation change, place a waypoint at the start, another at the top, and another at the end. The mob tries to go directly between two waypoints and if the straight line between them is above the ground, the mob will "hop" with every step.

I briefly wondered why we even include a Z when the code could just find the Z of the ground itself and place the mob there; then I thought about swimming and flying...
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