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Old 08-01-2009, 09:09 PM
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Secrets
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Join Date: May 2007
Location: b
Posts: 1,450
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Some stuff like min/max dmg scale to a formula already if they are 0. It would just mean adding onto that formula (I think it's in npc.cpp) to include stats based off of level, and maybe add some rules for scaling? Set the stats for level 1 in the database and calculate it off of npclevel and the formula. That would save almost anyone a lot of time filling in the annoying NPC_Types table when creating new custom content.

It would be pretty trivial to do, and if no one else does it I will. All it takes is just changing a few things, adding a field here and there..
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