Quote:
Originally Posted by demonstar55
It does the same thing, but in code, so you don't have to worry about go through the quest system. It also makes sure the NPC is alive, since the enity list can contain mobs that are dead and will be quickly removed :P (they get removed on the next cycle)
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That seems silly, why would it contain dead mobs?
Also, you said in code but not in the quest system, what exactly do you mean by that, it wouldn't be handled in a perl for example?