Quote:
Originally Posted by Secrets
and lastly, make it so every time a player gains a level that it recalculates tributes & sends a new item, effectively granting the player a new stat, exp.cpp:
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I would actually add it into CalcBonuses(); near the end, since that's the most logical place for it, seeing as it needs to be updated every time your hp/mana/end is changed, now that I think about it :p