Snip from the latest binary release;
Quote:
==10/22/2006
FatherNitwit: added EVENT_COMBAT triggered when an NPC engages any form of
FatherNitwit: combat and when combat is over. $combat_state signals which.
FatherNitwit: Hopefully fixed d_meele_texture
FatherNitwit: Cleaned up a lot of const related issues (attrs, AAs, and more)
FatherNitwit: Moved a lot of NPC specific stuff from Mob into NPC
FatherNitwit: Reworked special attacks a bit (monk, kick, backstab):
FatherNitwit: they now use the standard combat hit chance forumals based on offense/defense instead of always hitting
FatherNitwit: they are now subject to damage avoidance (parry, riposte, etc.) like normal attacks
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I can't wait to try this one out!