View Single Post
  #15  
Old 06-11-2011, 12:27 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

A quick update: I have been able to extract the PVS and have implemented frustum culling for the zones. It's been difficult but I have learned a ton and it was a major hurdle trying to get all of the standard knowhow of graphics engines to work with the EQ format.

EQEmulator user Leere has been beyond helpful with providing help and other sources for the PVS and I thank him greatly.

Next up is polishing off the render side of the graphics engine with animated and masked textures. After that is lighting and some other crazy stuff I have in the works which will add a crazy new element to old zones.

I have gotten quite a few PM's from people which is why I continue to update this thread. Let me know if you're interested in the project or want to help develop. Also, as soon as the codebase is stable, it will be open source so anyone who wants to make a client won't have to do as much guesswork as I have had to do.

Cheers!
Reply With Quote