Thread: What OpenEQ Is
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  #30  
Old 06-12-2006, 05:37 AM
Gameross
Fire Beetle
 
Join Date: Jan 2004
Posts: 21
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Heh...you guys are funny thinking writing the server/client is the toughest.

The hardest part is producing the graphics. zones and other content as technically, it never ends. Doing all this 3D modeling I'm sure took far more man hours than were ever put into the server/client and EQs modeling is pretty poor IMO compared to what's in other online games these days.
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