This question came up before just back in January:
http://www.eqemulator.org/forums/showthread.php?t=40320
Anyway. I have BIG feeling of nostalgia for my newbie days of unknown and exploration, going places for the first time, discovering things for the first time, stumbling upon quest npcs in the middle of nowhere, doing Stein of Moggok for the first time, grouping, raiding etc.
At the same time, I am also instantly reminded of:
-hideous time sinks,
-insane recover times after combat (unless you are a necro)
-disbalanced classes (necro can solo to max level yellow cons, while half of other classes can't even solo blue cons),
-ultra reliance of holy trinity on raids (warrior tanks and cleric heals, these 2 other tanks and and 2 priests are for utility only),
-poorly itemized world (tons of good loot in Crushbone for teen levels, and item-baren BlackBurrow and Karana), poorly designed quest structure
-generally poor layout of newbie zone in relation to level progression areas (smooth level progression if you start on Faydwer vs going trough huge trouble past teen levels if you strt in Erudin/Qeynos)
So, in conclusion: I don't want actually original EQ, I don't want P99. I DO want feeling of unknown and excitement.
No, I actually don't want any of the modern easy mode things: I don't need instant travel, or instant recovery, but i do want reasonable recovery, better class balance, ability to solo well for ALL classes, with unique skills to contribute to a group/raid, without being "the only tank" or "just a buffer".
Take EQ world as a RESOURCE and turn it into something new.
New lore, new zone connection system, new class system. ETC.
I REALLY liked EQ2 when it came out, because it seemed to have solved most of EQ1 issues, without loosing EQ spirit (ok I didn't like piling up all players in only 2 cities, but national villages well done with a love in a heart). But EQ2 only lasted for about 2-3 years until they decided to go into NEW DIRECTION with Faydwer expansion which totally killed it for me (dumbing down crafting system which I freaken LOVED, was the final straw when I quit).
In short, I want:
- new world based of EQ spirit
- better class system (and I don't mean just lets add 2 new cool nukes to paladin and a cool demon pet to cleric)
- good balance between SOLO, GROUP and RAID, with all types of content available.
- ABSOLUTELY NO FREAKEN BOTS or BOXES!
- SOulbiners, but no lev 50 buffers for lev 1 players (thats just a cheap way to say here blast trough first 20 levels in 20 min)
- Paid Teleporters - the further you want to go, the more expensive it is.
- Cities and Factions - yes I know population is an issue, but please no more - we start everyone in a Nexus or any other single hub.
There are many more things I would like,so above is just a short list. I have some good ideas for a server done "my way", but I guess in next couple years I won't have a chance to start working on it.