Eyes are not KOS because of
I would like eyes to be treated as the player would be like pets are, but also even when someone is FD unlike pets.
Where would I go about changing this behavior in the spell file or in the assembly files like aggro.h?
I can't find the exact location that it decides to make it not KOS.
I made the spell file identical to a pet and though it followed me around and I didnt bind sight to it, it was still not getting aggroed. So assumedly this is hard coded somewhere, anyone know the spot?
Thanks!
|