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Old 09-25-2020, 09:30 AM
Zandig's Avatar
Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
Default Spell sounds and Spell effects not working? Some info...

I recently set up a server again after many years.
Here are my findings regarding Spell sounds and Spell effects.

I've tested these clients as follows....

1) Underfoot - Spell sounds and Spell effects work fine when exporting ' spells_us.txt ' for the client using the symlink ' start_export_client_files '.

2) Rain of Fire 2 - Spell sounds and Spell effects will not work when exporting ' spells_us.txt ' for the client using the symlink ' start_export_client_files '.

The current ' spell_us.txt ' (as of 09/25/2020) has 41,377 entries. Anything over approximately 40,720 entries will cause the Spell sounds and effects not to work in the Rain of Fire 2 client.

Hope that helps.
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  #2  
Old 09-25-2020, 10:20 AM
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Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
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Quote:
Originally Posted by Zandig View Post

The current ' spell_us.txt ' (as of 09/25/2020) has 41,377 entries. Anything over approximately 40,720 entries will cause the Spell sounds and effects not to work in the Rain of Fire 2 client.

Hope that helps.
41,377 is the line entry number in the spells_us.txt. The actual spell ID's in the current file is 49,999

Tit: 9999
SoF: 15999
SoD: 23000
UF: 28000
RoF: 45000
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  #3  
Old 09-25-2020, 11:57 AM
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Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
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Thanks for the correction Huppy. I was too busy just looking at the line numbers in Notepad ++
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  #4  
Old 09-25-2020, 03:32 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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[Thanks to another Dev ~]

There is an allocated block of memory in the client that is shared by many systems.

When a system exceeds its expected 'use' size, other systems start to fail - spell sounds and effects tend to be the first to go.
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  #5  
Old 09-25-2020, 07:36 PM
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Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
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Quote:
Originally Posted by Uleat View Post
[Thanks to another Dev ~]

There is an allocated block of memory in the client that is shared by many systems.

When a system exceeds its expected 'use' size, other systems start to fail - spell sounds and effects tend to be the first to go.

Excellent information Uleat. Much appreciated,
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  #6  
Old 07-09-2021, 10:50 PM
Ventura
Fire Beetle
 
Join Date: Oct 2007
Posts: 2
Default

Bit of a necro (sorry), but there's no fix for this then, right?
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