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  #1  
Old 11-17-2004, 02:03 AM
McFox666
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Join Date: Nov 2004
Posts: 62
Default quest::givecash problem

Hi there
I just wrote the Rat quest of the exterminator in South Qeynos and I have a "display" problem with the quest::givecash(1,1,1,0);
It works, cuz I give me the money but look :



what are those squares :/ ?! :(

Thanks

McFox
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  #2  
Old 11-17-2004, 06:51 AM
1Boppoom1's Avatar
1Boppoom1
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Join Date: Nov 2004
Location: Lake Isabella
Posts: 90
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btw what is the rat quest? can you post it on here? lol on a quest hunt lol
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  #3  
Old 11-17-2004, 09:33 AM
Cisyouc
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try quest::givecash("1", "1", "1", "0"); ?
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  #4  
Old 11-17-2004, 02:24 PM
McFox666
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Join Date: Nov 2004
Posts: 62
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Quote:
Originally Posted by Cisyouc
try quest::givecash("1", "1", "1", "0"); ?
Same problem :(

btw, the full quest :


Code:
#################################
#                               #
#    PROJECT THE EMBASSY        #
#                               #
#################################
#    RAT QUEST            #
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#
#    McFox                      #
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#
#     newbie Quest          #
#     at South Qeynos.           #
#################################

sub EVENT_SAY
{
    if ($text=~ /Hail/i)
        {
        quest::say("Hello $name, have you seen these pasky rodents? They are everywhere and I simpli cannot stand them! If you are willing to do a little cleaning up of the pests here I will reward you for every four Rat Whiskers you bring me.");
        }
}

sub EVENT_ITEM
{
    if ( ($item1=13071) &amp;&amp; ($item2=13071) &amp;&amp; ($item3=13071) &amp;&amp; ($item4=13071) )
        {
        quest::say("I am very impressed $name, a few more cleaners like yourself and wa could have a rodent free Qeynos in no time!");
        quest::exp(200);
        quest::me("Your faction standing with Guards of Qeynos got better.");
        quest::me("Your faction standing with Antonius Bayle got better.");
        quest::me("Your faction standing with Merchant of Qeynos got better.");
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse.");
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
        quest::faction(135,7);
        quest::faction(9,5);
        quest::faction(217,5);
        quest::faction(33,-5);
        quest::faction(53,-7);
        quest::givecash("1","1","1","0");
        }             
}
And the quest::me work as a quest::say... :(


[EDIT]

Here is my default.pl :

Code:
sub EVENT_SAY{
	$plugin::debug &amp;&amp; quest::say("[debug]in qstdefault::EVENT_SAY"); 
	#plugin::showvars();
	plugin::dispatch();
}

sub EVENT_ITEM{
	plugin::dispatch();
}

sub EVENT_DEATH{
	plugin::dispatch();
}

sub EVENT_ATTACK{
	plugin::dispatch();
}

sub EVENT_SPAWN{
	plugin::dispatch();
}

sub EVENT_TIMER{
	plugin::dispatch();
}

sub EVENT_SLAY{
	plugin::dispatch();
}

sub EVENT_WAYPOINT{
	plugin::dispatch();
}
my plugin.pl :

Code:
$SERVER="The Embassy";
$version="0.1";


#this is the main controller routine for default quests
sub dispatch{
	my($pack, $filename, $line, $subr, $has_args, $want_array)=caller(1);

	#$debug &amp;&amp; quest::say("[debug]in dispatch");
	#$debug &amp;&amp; quest::say("[debug] package : $pack");
	#$debug &amp;&amp; quest::say("[debug] subroutine : $subr");
	
	#get all variables in caller's scope
	# first, we want to cleanup what was set by previous call
	undef $job;
	undef $interest;
	undef $guild;
	undef $mrace;
	#$debug=0;
	
	no strict 'refs';
	my $package;
	($package=$subr) =~ s/::\w+// ;
	my $stash = *{$package . '::'}{HASH};
  my $n;
	foreach $n (keys %$stash) {
		my $fullname = $package . '::' . $n;
		if( defined $$fullname){
			$$n=${$fullname};
			#uncomment to get report of what is available
			#quest::say("$n -> $$n (eqiv to $fullname)\n");
		}
	}

	#$debug &amp;&amp; quest::say("checking event");
	
	#this looks for the correct routine to use, based on l=globals and event type
	if(defined $subr){
		my $event;
		if($subr =~ /EVENT_SAY/) { $event="say";}
		if($subr =~ /EVENT_SLAY/) { $event="slay";}
		if($subr =~ /EVENT_DEATH/) { $event="death";}
		if($subr =~ /EVENT_SPAWN/) { $event="spawn";}
		if($subr =~ /EVENT_ITEM/) { $event="item";}
		if($subr =~ /EVENT_ATTACK/) { $event="attack";}
		if($subr =~ /EVENT_WAYPOINT/) { $event="waypoint";}

		#now lookup the routine, and return after first match.
		#the following assumes npc have a $job, $mrace and $guild global
		# This is where precedence takes place : 
		#   first look for an interest oriented event, then a job oriented match, 
		#   then race dependant, then guild ... 
		#   whatever you set as a global category for the mob
		#   If guild behaviour is more important (or more specific)
		#   than race or job, for example, move the line up.
		#   zone usually comes last, as it allows to reproduce the genuine
		#   'default.pl' behavior.
		# returning ensures you don't get 2,3 or 4 answers for an event  
		
		#$debug &amp;&amp; showvars();
		defined $interest &amp;&amp; defined &amp;{"$interest$event"} &amp;&amp; &amp;{"$interest$event"} &amp;&amp; return;
		defined $job &amp;&amp; defined &amp;{"$job$event"} &amp;&amp; &amp;{"$job$event"} &amp;&amp; return;
		defined $mrace &amp;&amp; defined &amp;{"$mrace$event"} &amp;&amp; &amp;{"$mrace$event"} &amp;&amp; return;
		defined $guild &amp;&amp; defined &amp;{"$guild$event"} &amp;&amp; &amp;{"$guild$event"} &amp;&amp; return;

		#eventually revert to the standard per-zone default.pl
		defined &amp;{"$zonesn$event"} &amp;&amp; &amp;{"$zonesn$event"} &amp;&amp; return;
		
		# we came here if there was no match (i.e. no specific routine 
		# for that event) 
		# do nothing then ? or ...
		defined &amp;{"default$event"} &amp;&amp; &amp;{"default$event"} &amp;&amp; &amp;{"default$event"} &amp;&amp; return;
	}

	#we very unlucky to get here
}


sub showvars{
	my($pack, $filename, $line, $subr, $has_args, $want_array)=caller(1);
	#get all variables in caller's scope
	no strict 'refs';
	my $package;
	($package=$subr) =~ s/::\w+// ;
	my $stash = *{$package . '::'}{HASH};
  my $n;
	foreach $n (sort keys %$stash) {
		my $fullname = $package . '::' . $n;
		if( defined $$fullname){
			$$n=${$fullname};
			#uncomment to get report of what is available
			quest::say("$n -> $$n (eqiv to $fullname)");
		}else{
			defined &amp;$fullname &amp;&amp; quest::say("function $fullname is defined");
		}	
		
	}
}	
	

#print "starting plugin for $SERVER\n";
and my commands.pl :

Code:
sub commands_init {
        command_add("bank", "- spawn a temporary banker", 200);
        command_add("giveitem", " (itemid) [charges] - give an item to a mob", 200);
}

sub bank {
        #spawn Banker_Javen
        quest::spawn(45054, 0, 0, $client->GetX()+10, $client->GetY(), $client->GetZ());
}

sub giveitem {
        my $item = shift;
        my $charges = 0;
        if(defined($_[0])) {
                $charges = shift;
        }
        my $target = $client->GetTarget();
        if(!$target) {
                $client->Message(13, "Error: You need a target!");
                return;
        } elsif(!$target->IsNPC()) {
                $client->Message(13, "Error: your target must be an NPC!");
                return;
        }
        my $n = $target->CastToNPC();
        $client->Message(0, "Giving item $item to ".$n->GetName());
        $n->AddItem($item, $charges);
}
The plugin.pl, commands.pl and default.pl have been get on eqemu website/forum
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  #5  
Old 11-17-2004, 02:35 PM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

I think the things below for faction are unnecessary:
Code:
        quest::me("Your faction standing with Guards of Qeynos got better."); 
        quest::me("Your faction standing with Antonius Bayle got better."); 
        quest::me("Your faction standing with Merchant of Qeynos got better."); 
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse."); 
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
not entirely sure though, i bet Cisyouc could help
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  #6  
Old 11-17-2004, 02:38 PM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by mrea
I think the things below for faction are unnecessary:
Code:
        quest::me("Your faction standing with Guards of Qeynos got better."); 
        quest::me("Your faction standing with Antonius Bayle got better."); 
        quest::me("Your faction standing with Merchant of Qeynos got better."); 
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse."); 
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
not entirely sure though, i bet Cisyouc could help
they don't display without :/
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  #7  
Old 11-17-2004, 04:08 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by McFox666
Quote:
Originally Posted by mrea
I think the things below for faction are unnecessary:
Code:
        quest::me("Your faction standing with Guards of Qeynos got better."); 
        quest::me("Your faction standing with Antonius Bayle got better."); 
        quest::me("Your faction standing with Merchant of Qeynos got better."); 
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse."); 
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
not entirely sure though, i bet Cisyouc could help
they don't display without :/
They should.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #8  
Old 11-17-2004, 04:21 PM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by Cisyouc
Quote:
Originally Posted by McFox666
Quote:
Originally Posted by mrea
I think the things below for faction are unnecessary:
Code:
        quest::me("Your faction standing with Guards of Qeynos got better."); 
        quest::me("Your faction standing with Antonius Bayle got better."); 
        quest::me("Your faction standing with Merchant of Qeynos got better."); 
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse."); 
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
not entirely sure though, i bet Cisyouc could help
they don't display without :/
They should.
they don't :|
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  #9  
Old 11-17-2004, 10:48 PM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
Default

probably argument are not given correctly or the function does not take them correctly.
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  #10  
Old 11-18-2004, 04:48 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by cofruben
probably argument are not given correctly or the function does not take them correctly.
...?
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  #11  
Old 11-18-2004, 08:27 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

the code that prints that stuff out was rewritten a while back (not by me), and was never tested, and obviously dosent work....

so it will get fixed when one of the devs gets annoyed enough by it to fix it... if somebody were to fix that method in questmgr.cpp and post the fix, it would be much more likely to get fixed faster...
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