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  #1  
Old 09-15-2011, 03:57 AM
Aeryn
Fire Beetle
 
Join Date: Jun 2011
Posts: 20
Default Quest:Karsor_the_Mad

Hi

Just wondering if this quest script did work, and the latest em'u has broke it. (not tried it on earlier ones)
This is the NPC in Dranik Scar who awards spells for the muramite runes

When i give him a rune, he gives the first spell, but then gives the same spell on the next turn in's.

Any advice would be appricated )

Thanks
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  #2  
Old 09-15-2011, 04:35 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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That is probably more of a question for the PEQ team/forums.
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  #3  
Old 09-15-2011, 10:05 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
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That is a OoW zone. Nothing in those zones will be 100% valid from the SVN at this time as the PEQ DB and main quest SVN work is only done through most of the GoD expansion.

Yes some of the quests for zones past the GoD expansion have been done, but not many by a long shot.

Last edited by sorvani; 09-15-2011 at 10:06 AM.. Reason: typos...
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  #4  
Old 09-16-2011, 03:57 AM
Aeryn
Fire Beetle
 
Join Date: Jun 2011
Posts: 20
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Thanks for the info.
Just wasnt sure if it ever worked.
Guess i will just add the omens spells to a vendor )
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  #5  
Old 09-16-2011, 09:39 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
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You could write the quest and submit it too
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  #6  
Old 09-16-2011, 09:51 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
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It looks like there's a pretty good start on it. There's some debug code that needs to be removed, and what looks like a minor logic error on the qglobal count, but it might be close.
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  #7  
Old 09-16-2011, 10:49 AM
Aeryn
Fire Beetle
 
Join Date: Jun 2011
Posts: 20
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Wish i could fix it, and submit.
I can do a few basic scripts, but this one is a bit over my knowledge atm.

Also thanks for looking at it, probably never did work then (
But not a big problem, i just made a few vendors in pok, easy option lol
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  #8  
Old 03-25-2017, 05:30 AM
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atomic
Sarnak
 
Join Date: Jul 2011
Location: UK
Posts: 29
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The solution to this is just make sure Quest Globals is enabled on the NPC.
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