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  #46  
Old 03-16-2005, 04:29 AM
fathernitwit
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for completeness, I recommend that you add a list of valid event subs and variables which can be used in each of them. Most of it should be documented here:
http://www.projecteq.net/phpBB2/viewtopic.php?t=149

as well as some of the newer functions which actually need explaining like proximity stuff. your also missing signal stuff and some others. Also I havent had a chance to update that tutorial for the new spawn condition stuff, but it exposes three new quest functions:
void spawn_condition(const char *zone_short, uint16 condition_id, short new_value);
short get_spawn_condition(const char *zone_short, uint16 condition_id);
void toggle_spawn_event(int event_id, bool enable, bool reset_base);
  #47  
Old 03-16-2005, 07:59 AM
Cisyouc
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The only problem I see with this thread is every function has its own reply so its kind of hard to follow. Id be happy to sticky a link of the PDF however..
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
  #48  
Old 03-16-2005, 09:14 AM
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mwmdragon
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Yhe pdf was in the last post after i finnished the lexicons commands.

Fathernotwit - If you can send me a list of all the new commands and a brief bit of info on the use I would love to complete the lexicon.
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  #49  
Old 03-26-2005, 01:19 AM
Cisyouc
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Locked.
Please see http://www.eqemulator.net/forums/showthread.php?t=18208.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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