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devn00b
04-16-2002, 03:21 PM
Ive seen this before (cant remember if i was on this Message board or another) but it resurfaced today and is QUITE usefull for the people making DB's (and maybe you devs trying to get dammage values corrected?)

The damage a mob does on a standard hit is DB + x*DI, where DB stands for Damage Bonus, DI stands for Damage Interval, and x is an integer between 1 and 20 (inclusive).

Some values that I've calculated, maybe we could start a repository of these values:
Mob: DB, DI
Cazic Thule: 200, 20
Doomshade: 110, 15.5
Gozzrem: 180, 15
Kromzek Captain: 60, 10
Lcea Katta: 160, 20
Lord Nagafen: 75, 7.5
Vessel Drozlin: 75, 12
Yelinak: 100, 25

So, Cazic Thule can hit for 220, 240, 260, ..., 580, or 600.
It turns out that kick/bash damage is DB + some integer, so CT could kick for 201, 202, 203, ....

The min hit is therefore DB + DI, and the max hit is DB + 20*DI.

It becomes apparent that we can derive these numbers from a max and min:
DI = (max hit) - (min hit) / 19
DB = (min hit) - DI

By the way, none of this applies to the hit that finishes off a rune.

The way Defensive works is it divides DI by 2.
This puts the min hit at DB + DI/2, and the max hit at DB + 20*DI/2 = DB + 10*DI.
So CT could hit for 210, 220, 230, ..., 390, or 400 with Defensive up.

Any questions?

These findings somewhat apply to PC damage, actually. I looked at some of my logged data and I could see peaks (not completely empty between peaks) at certain damage values with high damage 2handers (I assume it also appears on 1handers; maybe I'll break out my wurmy for a little test).

Effectively, the weapon's actual damage bonus is the same as my value for DB. The number that is analagous to the mob's max hit is the modal damage for the PC's weapon. Modal damage = DB + 2*(Weapon damage).
So DI is equal to
((DB + 2*(Weapon damage)) - DB)/20
= (Weapon damage)/10
And the min hit is still DB + DI.

So, with my 30/37 lance, DB = 12 and DI = 30/10 = 3. So my min hit should be 12 + 3 = 15, which it is according to my parser.

My min hit with my wurmy should therefore be DB + DI = 8 + 25/10 = 10.5. I'll check that to make sure...

I was just reading the about monks hitting for a min of 2 with a SoS (17 damage) in the offhand. This is in complete agreement with my analysis: min hit = DB + (weapon damage)/10 = 0 + 17/10 = 1.7.

devn00b
04-16-2002, 03:23 PM
Some mob values (good for those adding min/max and what not to the DB)
Mob: DB, DI
Cazic Thule: 200, 20
Doomshade: 110, 15.5
Gozzrem: 180, 15
Kromzek Captain: 60, 10
Lcea Katta: 160, 20
Lord Nagafen: 75, 7.5
Vessel Drozlin: 75, 12
Yelinak: 100, 25
Phin Esprinap: 254, 5.1
Priest of Discord: 254, 5.1
Innoruk: 1, 20
Avatar of war: 254, 45
Sontalak: 125, 15

Elite Temple Guard
DB: 151
DI: 15

Temple Guard
DB: 99
DI: 9

Vorash
DB: 60
DI: 6

Xenovorash:
DB: 70
DI: 7.5

Velks Lab regular spiders... Pretty pathetic.
DB: 20
DI: 4

Talendor...
DB: 120
DI: 19

Staff Sargeant Drioc
DB: 45
DI: 4.5

Dlammaz Stormslayer
DB: 80
DI: 21

the Sentinels scattered around Tormax's Castle
DB: 80
DI: 10

Yetarr
DB: 110
DI: 16

And from a Trakanon raid:

Sebilite Juggernaut
DB: 55
DI: 6.1 *20 fights logged and all of them have max hit at 177, min 55, and not one was Defensive, so that wierd number has to be correct*

Froglok Reet (Insert Name Here)
DB: 45
DI: 5

Myconoid (Insert Name Here)
DB: 45
DI: 5

Trakanon
DB: 120
DI: 25

Some info from Plane of Air...

Island 1:
Thunder Spirits
DB: 50
DI: 5

Sirran the Lunatic (Don't ask...)
DB: 256
DI: 90

Island 2:
Azaracks
DB: 55
DI: 6

Island 3:
Gorgalask
DB: 50
DI: 11

Spirited Harpie
DB: 60
DI: 9.5

Watchful Guard
DB: 50
DI: 12.5

Heart Harpie
DB: 75
DI: 15

Avenging Gazer
DB: 75
DI: 14.25

Shimmering Meteor's actually vary a bit...
DI: 113
DB: Between 8 and 11... depends on which one you fight

And the Keeper of Souls has the exact same table as Innoruuk
DB: 1
DI: 20