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sandy
04-02-2004, 10:05 PM
Here's an example on how you can use it :


sub EVENT_SPAWN
{
quest::setnexthpevent(80);
}

sub EVENT_HP
{
if ( $hpevent == 80 ) {
quest::say("I have $hpratio % HP!");
quest::setnexthpevent(45);
}
if ( $hpevent == 45 ) {
quest::say("I have $hpratio % HP!");
}
}


you have at first to initialize the hp event in an EVENT_SPAWN fonction

setnexthpevent(hp) is a command to fix at which hp ratio of the npc the next HP_EVENT will be triggered, in the example it is 80%

and there is 2 variables : $hpevent and $hpratio

$hpevent identifies the event

to implement this you have to change all this :

in mob.h : in the class Mob, just before the protected word : ~line 623 :

// HP Event
inline int& GetNextHPEvent() { return nexthpevent; }
void SetNextHPEvent( int hpevent );


and in mob.h again : in the class Mob, after the protected word where you want :

// HP Event
int nexthpevent;


in mob.cpp now :
in the constructor :
~line 320
add this before the end '}' :
//HP Event
nexthpevent = 0;

in mob.cpp again :
in the function : void Mob::CreateHPPacket(APPLAYER* app, bool sendself)
where you see :

// they don't need to know the real hp
ds->cur_hp = (int)GetHPRatio();
ds->max_hp = 100;


add this in the else : after line "ds->max_hp=100;" for example

// hp event
if ( IsNPC() && ( GetNextHPEvent() > 0 ) ) {
if ( ds->cur_hp < GetNextHPEvent() ) {
int lasthpevent = GetNextHPEvent();
parse->Event(EVENT_HP, GetNPCTypeID(), 0, this, 0);
if ( lasthpevent == GetNextHPEvent() )
SetNextHPEvent(0);
}
}


in mob.cpp again :
at the end of the file add this :

// HP Event
void Mob::SetNextHPEvent( int hpevent ) {
nexthpevent = hpevent;
if ( nexthpevent < 0 ) {
nexthpevent = 0;
}
}


now in parser.cpp :
at the end of the function :
void Parser::ExCommands(string command, string parms, int argnums, int32 npcid, Mob* other, Mob* mob )
~ line 1257 after :

else if (!strcmp(strlwr(command),"rebind")) {
if(mob->IsClient()){
if (mob) mob->CastToClient()->SetBindPoint( atoi(arglist[0]), atof(arglist[1]), atof(arglist[2]), atof(arglist[3]));
}
}


add this :

// HP Event
else if (!strcmp(strlwr(command),"setnexthpevent")) {
if (other) other->SetNextHPEvent( atoi(arglist[0]) );
}


that's not finished =)

now in embparser.cpp :
in the function : void PerlembParser::Event(int event, int32 npcid, const char * data, Mob* npcmob, Mob* mob)
~ line 271 after the case EVENT_SIGNAL for example :
add this :

// HP_Event
case EVENT_HP: {
if (npcmob) {
ExportVar(packagename.c_str(), "hpevent", itoa(npcmob->GetNextHPEvent()));
ExportVar(packagename.c_str(), "hpratio", itoa(npcmob->GetHPRatio()));
SendCommands(packagename.c_str(), "EVENT_HP", npcid, npcmob, mob);
}
break;
}

in embarser.cpp again :
in function : void PerlembParser::map_funs(void) const
add this after scop2k global commands ~line 440:

// HP Event
"sub setnexthpevent{push(@cmd_queue,{func=>'setnexthpevent',args=>join(',',@_)});}"


and finally in event_codes.h :
add this at the end :

#define EVENT_HP 10

sandy
04-03-2004, 10:06 AM
forgot the initialisation in mob.cpp ' s constructor line 318
nexthpevent = 0;

Shadow-Wolf
04-03-2004, 11:22 AM
looks to be correct, id do it but ive been having some problems with my compiler. could you maybe send me binaries with your functions enabled?

sandy
04-22-2004, 09:44 PM
did someone try it ???

Cripp
04-30-2004, 08:30 AM
ill try it as soon as i get my world codes the way i want them hehehe. for some reason im getting that item bug and im at still running 5.6 :(

t7x53
05-20-2004, 08:26 AM
I know the post is almost a month old but has it been added to any of the more recent source releases?

sandy
05-21-2004, 07:04 AM
not added =)

t7x53
05-21-2004, 05:47 PM
I tested this and the events themselves seem to work fine, but if I use a quest::spawn() inside any of the events I get a casttoclient mob error maybe 15 times at which point the zone crashes. Any ideas if I'm doing something wrong or if it's the code? I can still use quest::spawn outside of the Hp events and it works.

sandy
05-24-2004, 01:50 AM
no idea, for me it is working

only bug i have is when I give a spawn event script to a monster that i spawned with quest::spawn